LaTeX brochure: A publicity flyer for LaTeX (originally by Peter Flynn) The document is designed as a publicity flyer for LaTeX, but also serves as an interesting showcase of what LaTeX can do. The flyer is designed for printing, double-sided, on A3 paper, which would then be folded once. This version on Overleaf uses the venturis font package in place of the commercial Warnock Pro and Aller fonts. Some minor modifications were done on the original so that the brochure fits on 4 pages.
Peter Flynn, slight modifications by LianTze Lim for Overleaf
This is a template to be used for \(LaTeX\)-based typing practice.
I had heard some people complain that typing LaTeX takes so long, so I created this. If slow typing really is an issue for you and you are willing to practice, use this source code in a touch typing program such as TIPP10 (you can import your own texts for practice).
This will ensure you get some targeted typing practice. Feel free to add structures you need most for your personalized 'typing workout'.
Ce modèle de rapport est conçu pour le département d'informatique et reprend la charte graphique d'Avignon Université .
This model of report is designed to mimic the official template of the CS department of Avignon University (France).
Bruk denne malen til å bli bedre kjent med noen av funksjonene tilgjengelig i LaTeX og tilpass den deretter slik du selv ønsker!
Use this template to learn more about the features available in LaTeX and further customize it to your own preferences!
- IMT NTNU
The Art, Science, and Engineering of Programming is a new journal created with the goal of placing the wonderful art of programming in the map of scholarly works. Many academic journals and conferences exist that publish research related to programming, starting with programming languages, software engineering, and expanding to the whole Computer Science field. Yet, many of us feel that, as the field of Computer Science expanded, programming, in itself, has been neglected to a secondary role not worthy of scholarly attention. That is a serious gap, as much of the progress in Computer Science lies on the basis of computer programs, the people who write them, and the concepts and tools available to them to express computational tasks.
The Art, Science, and Engineering of Programming aims at closing this gap by focusing primarily on programming: the art itself (programming styles, pearls, models, languages), the emerging science of understanding what works and what doesn’t work in general and in specific contexts, as well as more established engineering and mathematical perspectives.
This is an example of and a guide to writing articles for The Art, Science, and Engineering of Programming.