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The usage of software has grown as computers become popular. There have emerged, both in academia and in the market, technological solutions for several areas, among them education. On the other hand, classroom teaching and learning continues to suffer from classical educational problems such as lack of student and teacher motivation and lack of clear educational goals. And although software supports learning across a range of disciplines and ages, children's audiences, especially in mathematics, have been little contemplated with the benefits that technological solutions can bring. Therefore, the use of pedagogical approaches, such as Bloom's Taxonomy and Formative Assessments, together with gamification techniques, such as Octalysis, can be used to develop a technological solution that contemplates this public. The present work aims to propose the development of a software to assist the teaching and learning of mathematics for children in the classroom.

Analysed Data

Reporte 1

Grant Morgan's First LaTeX Resume

The last project in Calculus 1 at Fitchburg State. Students work through steps to develop two different formulations of Simpson's Rule for estimating integrals.

In this practice, the student will implement a four-bit counter using the 74LS193 Integrated circuit (IC), and the NE555 IC as clock signal.

Estudo de um sistema dinâmico.

Husnul Abid's CV
